Nintendo Has the Last Laugh
Posted by Becky Carroll on February 26, 2007
Back in December, I discussed the battle for the gaming console customer. I felt that Sony had not been paying attention to their very large installed base, and Microsoft had done some reaching out to existing customers. These two new consoles were mostly focused on awesome new graphics capabilities.
Along came Nintendo. My December post had links to interviews with Nintendo execs who discussed how they took a fresh approach based on customer needs. They kept in mind that the number one reason any gamer wants to play is fun. If it isn’t fun, it isn’t worth the time.
Doug Meacham does a great job of challenging retailers in his recent post, saying that retailers were counting on a better showing from Sony. He gives four early indicators for retailers that they could have used to see this “revolution” coming. I especially like his fourth indicator:
Nintendo’s disruptive shift that focuses on the experience of the gamer
I think this was the biggest indicator that Nintendo would be the clear winner. Nintendo’s decision to approach the business from the players perspective and make a product that truly engages the player (at half the cost of a PS3) was disruptive.
I couldn’t agree more, Doug.
Now, Nintendo has the last laugh.
See this cool animation from my new blogging friend and animator Will Reinhardt at Calico Monkey; it says it all! Click on the icon at left to go to the page, then press play to see Crazy Wii. Or, see it here.